Showing clips tagged with: glitch
Talking to this dude whilst on the house can softlock the game. (Normally works in the first 3 tries or so)
Ground pound rolling towards a wall when breaking a box can clip you through the wall.
Opening snapshot mode, the map, or the menu on a certain frame when uncapturing binoculars causes the UI (coins, compass, etc) to disappear. It reappears when you open another menu or capture anything.
Unloading one of the cutscene frogs after cappy lands on it makes the game crash.
Going through this corner in the Cap Kingdom let you just go through the wall, since the collision was too intricate. Patched in version 1.2
You can gain infinite height in Metro Kingdom by abusing the Hat object. (This object is on a bench east of Pauline after achieving peace. It disappears once you collect moon No.57) You need to jump and immediately throw the Hat with Y, then dive towards the Hat and on the frame you bounce off of the Hat, press Y to pick it up followed by a second Y press to throw the Hat again and repeat the process. The Y press to pick up the Hat when bouncing on it is difficult and only has a window of about 2 frames.
By placing a Turnip very close to a wall, releasing a Panbro over said turnip, then lastly re-capturing the Panbro, it is possible to be pushed out-of-bounds. It is possible to achieve this with only a single Turnip as-long as good placement is used. Discovered by Mnyush.
This glitch is a clipping method which allows the user to get OoB in many locations where there is a slope leading into water. The inputs are very similar to "Roll Cancel Clip", the only difference being you need to move the analog to guide Mario towards the wall you wish to clip through. Discovered by Mnyush.
This trick utilizes Roll Cancel to clip through certain walls and surfaces. You must be very close to the wall you wish to clip through, Then perform the inputs correctly listed in the video. Discovered by Zinpars.
In the sub-area (Seaside Kingdom) with the rising Lava, it is possible to get underneath the Lava plane by capturing the Uproot after the Lava has passed it. To stop the Uproot from dying to the Lava you must have the camera aimed away from the Uproot until the Lava rises past it as the Uproot will be unloaded when off camera.