Showing clips tagged with: glitch

Submitted by syrkl on 2018-07-12 18:55:56
This glitch allows the player to get out-of-bounds in the Sand Kingdom sub-area, Inverted Pyramid. To do this you simply need to crouch walk into the left-side corner of the entrance to the area. Slowly tapping the analog to move will give the best results. Discovered by Syrkl
Submitted by syrkl on 2018-07-12 18:50:25
This glitch allows the player to get out-of-bounds in the Cap Kingdom sub-area, Poison Tide. To do this simply capture one of the Paragoombas and walk into the right-side corner of the entrance door (it must be the entrance, the exit does not work) to the area. Slowly tapping the analog into the corner will give the best results. Discovered by Syrkl
Submitted by syrkl on 2018-07-12 18:46:29
This glitch allows the player to get out-of-bounds in the Cap Kingdom sub-area, Frog Pond. To do this you must perform a "Forced Release Clip" (2-Player only) using a secondary Frog capture which is soon to expire and disappear. You'll want to try and capture the dizzy second Frog 1 or 2 frames before it disappears. This trick is very difficult to set-up and execute. Discovered by Syrkl.
Submitted by syrkl on 2018-07-10 23:07:33
Place a Letter (not the letter "M") at the north-west corner of the letter boundary in Metro Kingdom, make sure the letter's dim/white side is facing to the East. Now place the letter "M" to the east of the letter you first placed. The "M"'s lit-up/red side must be facing North (slightly turned clockwise to the East). Now grab a Scooter and ride it onto the most east side of the letter "M" and dismount the Scooter as you jump onto the "M"'s side. Recapture the "M" and then move the analog to the compasses North slightly to make the "M" move and immediately release all input from the analog. Wait until the Scooter pushed the "M" into the first letter you placed and switch capture from "M" to the other letter. Once you have captured the other letter it should easily move out-of-bounds. Discovered by Syrkl
Submitted by syrkl on 2018-07-10 22:55:38
By utilizing the Goomba Slope Climbing glitch you can climb underneath the bottom of the pot in Luncheon. At certain points directly underneath the pot you can touch a damage source which will destroy your Goomba capture. If you have more than 1 Goomba it will sometimes cause a forced release clip and clip Mario inside of the pot and continually damage him. With 6 health you can make your way onto the vegetables in the stew and skip the Meat Capture. This should only be done in Bruncheon (Early Luncheon) as the Multi-Moon will not be present in first visit of Luncheon until both the first and second story moons are collected. Although this trick allows for story advancement in Bruncheon, it does not spawn the odyssey, thus is currently useless. Discovered by Syrkl
Submitted by syrkl on 2018-07-10 22:42:02
By repeatedly pressing Y or X as a captured Goomba, you can climb slippery surfaces. This includes the Volcano in Luncheon Kingdom and Small Sandfall in Sand Kingdom at the ruins. If the input is done too slowly the Goomba will begin to slide down and the player will lose control, but if you uncapture and then quickly recapture and start pressing the Y or X button repeatedly again you will resume climbing. Discovered by Syrkl
Submitted by syrkl on 2018-07-10 22:34:49
In 2-player mode; if you make both of the Chargin' Chuck captures face each other and closely positioned, you can gain infinite height by simply shaking the Cappy controller (or by repeatedly pressing the Cappy flight button). This happens because when Chargin' Chuck is released from Mario's possession, he gains a slight height boost. 2-player mode allows you to repeatedly capture between both of the Chargin' Chucks with ease. Discovered by Syrkl
Submitted by syrkl on 2018-07-10 22:01:02
In 2-player mode; when in a capture and using Cappy flight, if Cappy interacts with an object that causes the second player to lose control of Cappy temporarily (such as a lamppost, pole, switch, turnip), this will force the Mario player to be released out of the capture they are currently possessing. If this is done whilst directly underneath a ceiling Mario will be released through the ceiling and clipped out-of-bounds. This works for captures: Frog, Goomba-Tower, Cheep Cheep, Coin Coffer, Lakitu. Discovered by Syrkl
Submitted by syrkl on 2018-07-10 21:50:28
When underneath a corner as a Cheep Cheep capture, hold A or B to swim upwards whilst barely trapped by the corners overhang. Now press ZL or ZR to release from the capture and Mario will clip into the corner out of bounds. This can by quite finicky and will require some good positioning as well as luck. Discovered by Syrkl
Submitted by syrkl on 2018-07-10 21:30:38
By executing multiple Motion Control jumps on slopes as a captured Goomba, you can gain speed exponentially. Discovered by Noguy5