Showing clips tagged with: luncheon-kingdom
This trick utilizes "Turnip Clip" to clip through the box guarding the second story moon of Luncheon Kingdom. Clipping method discovered by Mnyush. Clipping spot discovered by Syrkl.
By placing a Turnip very close to a wall, releasing a Panbro over said turnip, then lastly re-capturing the Panbro, it is possible to be pushed out-of-bounds. It is possible to achieve this with only a single Turnip as-long as good placement is used. Discovered by Mnyush.
In the sub-area (Seaside Kingdom) with the rising Lava, it is possible to get underneath the Lava plane by capturing the Uproot after the Lava has passed it. To stop the Uproot from dying to the Lava you must have the camera aimed away from the Uproot until the Lava rises past it as the Uproot will be unloaded when off camera.
This glitch allows the player to get out-of-bounds in the Luncheon Kingdom sub-area with the Cheese rocks moon shards. To perform this you must capture a Pan-bro whilst it is being pushed by a Spiny, this clipping method is very similar to "Turnip Clip" found by Mnyush. This clip spot was discovered by Syrkl.
By utilizing the Goomba Slope Climbing glitch you can climb underneath the bottom of the pot in Luncheon. At certain points directly underneath the pot you can touch a damage source which will destroy your Goomba capture. If you have more than 1 Goomba it will sometimes cause a forced release clip and clip Mario inside of the pot and continually damage him. With 6 health you can make your way onto the vegetables in the stew and skip the Meat Capture. This should only be done in Bruncheon (Early Luncheon) as the Multi-Moon will not be present in first visit of Luncheon until both the first and second story moons are collected. Although this trick allows for story advancement in Bruncheon, it does not spawn the odyssey, thus is currently useless. Discovered by Syrkl
Grab the turnip during the GP roll by hitting jump and throw at the same time.
Roll cancel needs to be at the ledge to get the correct angle afterwards
Dive > roll > full jump > tap jump > triple jump. If you hold up against the wall for too long, Mario will go grab the wall and you won't be able to do the cap dive anymore.